Accursed: Emma's Path 0.2.24b RC - Public Release
Time to ring in the new year!
Because with this post Accursed: Emma's Path 0.2.24b RC is now live to the public!
We hope you like the new content! Remember that you shouldn't carry over saves and should use the provide saves if you'd rather not start over!
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Snorkeler+ supporters can also expect 0.2.25s-1 very soon. We can't wait to show you all what is in store for 0.2.25!
We also have a new pinup cooking that should get posted tomorrow to celebrate the new year so go check out our Twitter/B.sky/Patreon/Substar then to see it!
This patch was made possible by our awesome supporters on Patreon and Subscribestar. If you'd like to support further development of the game and get exclusive rewards like early access to patches, WIP art, exclusive polls and 4k renders, use the following links:
Patreon | Subscribestar
Changelog 0.2.24b RC
- fixed Kazuma having 0 HP during Slime encounter
- fixed freezes when talking to Lorraine from the side.
- fixed potentially skipping Hermit visit on Day 14
- fixed Gropler Quest not awarding silver and completing.
- enabled "End of Content" message
- enabled the option to skip mornings on Day 15 (this will obviously not be canonical)
- enabled portraits not showing up during Gropler Quest (oops!)
Changelog 0.2.24a RC
- fixed bloom/oversaturation/color settings for battles
- fixed potential null error crash when returning to the Golden Barrel on Day 2
- fixed potential freeze on day 11
- fixed potential freeze with lil John
- fixed "wet chest" from being slightly off during certain interactions
Changelog 0.2.24 RC
- added FIVE new H-CG sets
- added 2 new CGs (non-H)
- added 3 new Mini-CGs (All are H and H-adjacent)
- added two new variations to a H-CG set
- added 7 h-scenes
- John 1
- Hermit 3
- Tentacle 3
- Hilda 2
- Kazuma 2
- Merchant 4
- Merchant 5
- added 3 new Emma Expressions
- added 4 new walking pixel art sprites
- Kazuma
- Lily
- Caleb
- Sophie
- added new content to Gropler Questline and refactored it.
- scenes do not automatically trigger now and are now psuedo-random with chances affected by corruption level.
- added Hermit Week 3 visit and refactored Week 2 visit
- improved hermit week 2 "service"
- Curses/Cursed Realm changes
- added new curses
- added a new scene when entering cursed realm after completing requirements for at least one curse
- added ability to re-enter cursed realm at will after a single curse has been lifted
- rebalanced curse quest amounts
- implemented new Cursed Quest tracking system
- when a curse is unknown a graphic will flash.
- added new events, balancing and updates to barmaid job.
- add new special event (triggers once when working during Week 2)
- added psuedo-random triggered delivery events
- certain stats will affect chances of certain events happening
- added new expression to barmaid & mini-cg
- minor rebalance on corruption gains
- randomized tips gained
- certain variations can only happen at specific corruption levels
- added a small consequence to drinking too much
- added Blacksmith week 2 job continuation with a small post-job follow up
- added new scene to General Store 1 event
- added repeatable Cassandra workout event
- can be done in the afternoon after triggering the second workout event
- for now increases Emma's level each occurrence
- added 3 replacement maps for the old Onsen maps
- added 5 new placeholder MSQ maps
- added battlelog feature to combat
- added new icons (replaces all old ones)
- added a new questlog backend tracking system
- for easier quest implementation (will be back ported and used going forward.)
- altered golden barrel sunset tint
- altered day 7 start text
- changed Dryad quest to be week 3
- add system to limit "night events" to one a night
- removed border on passing time event
- added context based interaction popups
- Note: this will be expanded further
- added better controller support
- added dynamic button prompts based on input
- added rebindable controls (HELL YEAH!)
- located at the bottom of the General options screen
- Note: only letter keys are available for rebinding currently
- added 60fps lock toggle
- default is on (You should keep it there!)
- updated corescript and plugins
Fixes
- fixed ability to sleep on day 7 without seeing the Hermit
- fixed bath 3 playable earlier in the day on day 4
- fixed church BGM playing when searching for Hilda
- fixed potential locks preventing progress (eg day 9)
- fixed some incorrect Emma sprites at day 1 onsen visit
- fixed bug with onsen doors
- fixed Emma's wall walking abilities at the Onsen
- fixed some BGM bugs when entered the Gallery map (and start location)
- fixed a bug when Lily appears on the right side of the screen
- fixed some calls to old NPC sprites
- fixed a repeatable advance time bug when returning from the Grove
- fixed some choice menus that defaulted to the right
- fixed a few bugs with Emma's pixel/bust system
- fixed fps regression
- fixed merchant 4 blackscreen
- fixed more volume "nul" errors.
- fixed some typos
Let us know if you find any bugs on discord! Or general feedback!
Save . zip Included
All saves correspond to a respective day.
EG Save 1=Day 1 morning
Also! If for some reason the UI breaks for you go to the gallery map (right most door in Golden Barrel) and speak to the right most NPC. She'll reset your UI.
Files
Get Accursed: Emma's Path
Accursed: Emma's Path
A story-driven NSFW Corruption RPG
Status | In development |
Author | MegaloDEV |
Genre | Role Playing |
Tags | Adult, Eroge, Erotic, Fantasy, Female Protagonist, Hentai, NSFW, ntr, Porn, RPG Maker |
Languages | English |
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- Accursed: Emma's Path 0.1.22a RC - Public ReleaseMay 15, 2024
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٩(´◒`)۶wohu~