Accursed: Emma's Path 0.2.25 RC
Toe Dippers will get access on 6/13. The public will get access in 6/27.
Note: You can now skip the wait by also purchasing the Paid Version.
It's here!
Finally after many delays 0.2.25 RC is live for snorkelers! This one took a massive amount of effort and we thank everyone for being patient!
A lot has happened behind the scenes this year and I'm glad we have this out the door so I can begin working on 0.2.26 RC!!! That one should go much, much smoother as I don't plan to redo a bunch of the game's logic to make future updates easier for myself.
With that said DO NOT USE OLD SAVES.
Basically all old saves will break with this one at varying levels. So you'll either want to create a new save or use one of the provided saves. I think there are enough new scenes, polish and dialogue throughout to warrant a play-though starting on Day 1. I've included a save there if you don't want to replay the prologue.
You also might notice the filesize is much smaller which is odd since we have A LOT of new images present. Well we are running on lossless webp now rather than raw .png! Woo.
There will also be a separate experimental build in the coming days which will be testing out external save location, updated engine files and "cooked" assets. Might be placebo but I think performance was better in in the experimental build.
Ok, let's shell out the major highlights of 0.2.25 RC.
Patch notes will be at the bottom!
New Jobs, extensions and revisions
We now have a new Blacksmith job, albeit this one will be a little different! As with the snapshot you can also do the new General Store job.
Every existing job (and nearly every scene in the game) has also been touched up to some degree.
And you can finally turn in that damned package to Sophie!
New 2D Art
There is a LOT of new art present. Considering the long development cycle of this version that shouldn't be too big a surprise.
Sprites and Maps
New Dryad chibi sprite and new battle sprites for Cross, Garland, Kazuma.
Corruption and Cursed Realm
The corruption system has been touched up a little bit as well as new scenes/interactions in the Cursed Realm... Go complete one of the curses!
Next Update
Next up will by 0.2.26s-1 Snapshot which I'm going to tentatively call the Combat and Corruption update or CnC3: Tenebrium Wars. Wait...
I'll basically be doing a lot of work on the corruption system while we sneak out the first morsels of the combat update. Stay tuned!
This patch was made possible by our awesome supporters on Patreon and Subscribestar. If you'd like to support further development of the game and get exclusive rewards, consider joining with the following links:
Patreon | Subscribestar
Changelog 0.2.25 RC (Includes s-1 notes)
- added FIVE new H-CG sets
- Lily 2
- General Store 3
- Emma bath 2
- Blacksmith 3
- Merchant 2
- added a new CG (non-H)
- crystal
- added 7 new Mini-CGs (All are H and H-adjacent)
- Emma changing x3
- Drinking 2+3
- combat flash
- casual flash
- added Dryad VN bust
- added Necromancer VN bust
- added two new variations to a H-CG set
- added 7 new customer sillouttes for general store job
- added 11 new Emma expressions for general store job
- added 6 h-scenes
- added new Town Square Map
- and the pain of updating everything to it
- added new Title Screen
- added new placeholder GUI for most windows
- added new GUI for time of day
- add "blackscreen"/ghostly images fix (located at bottom of general options)
- added major revision to D2 Barmaid and Golden Barrel questline
- new dialogue on D3 morning too
- added system that checks if Emma is wearing Barmaid dress
- added new scene when Emma first wears Barmaid dress
- added outfits as actual items
- added new system for changing into outfits
- added cursed realm visit 3
- added Tenebrium
- added two new fonts
- added system for randomized seating based on time of day to the Golden Barrel
- added random patron dialogue to non-working Golden Barrel
- this will be expanded in the future
- added new transition stinger for passing time in the afternoon
- added small final dialogue to gropler quest
- added support for "workout" clothes (no visual yet)
- added missing busts to Dryad scene.
- added support for randomly shown images of Emma dressing herself when changing in/out of night clothes.
- added General Store Shift 3
- added new dialogue and feature when returning from the raid.
- added new dialogue system organization for recurring quests (like shopkeeps)
- allows for easier branching dialogue as well for various world states.
- added our new logo!
- changed omnimancer -> arcanist
- changed first drinking event to use drinking2
- updated alll (most) NPCs to a new "talk" system
- Lorraine
- Sophie
- Uzul
- Lucian
- updated barmaid logic
- updated corescript
- updated plugins
- updated MSQ logic on several maps
- updated a bunch of Quest logic
- updated balance of silver gain during General Store and Merchant quests
- updated pass time event location
- updated save/load menu
- updated Merchant quest dialogue
- updated credits
- updated some Mayor shindig stuff
- updated D7 Duke scene dialogue
- updated patron event preventing spamming during barmaid mini-game
- checks are performed every few seconds rather than via movement.
- updated credits
- updated General Store Intro
- updated Onsen Mayor Scene
- refactored Lyra interactions
- refactored Cassandra interactions and content
- refactored several D2 scenes
- General Store intro
- Lorraine intro
- Blacksmith intro
- waking up
- cursed realm visit
- Hilda scene
- Meeting the Barkeep
- Cass+Gar Meeting
- refactored database (not fully)
- revamped General Store shifts 1 and 2
- Good amount of new and updated dialogue
- improved VN bust system
- When changing speakers busts will now fade
- busts should stay in RAM longer which should hopefully improve loading performance on slower systems.
- disabled ability to work Tavern on Day 6
- moved Lily TJ placement (after raid)
Fixes
- fixed exiting cursed realm not tinting correctly
- fixed bug allowing Emma to leave instead of finding source of sound for Sophie
- fixed bug that advanced time incorrectly if Midnight or Night
- fixed Hermit visitation time advancing bug
- fixed Uzul intro talking
- fixed a bug where you are missing a party member during the "raid"
- fixed a few transitions during "raid"
- fixed ability to leave cursed realm of 2nd visit
- fixed a bug allowing travel on day 2 when looking for Hilda
- fixed bug on day 2 which has BS+Hilda door reappear
- fixed HUD showing just "night" when it was "midnight"
- fixed Caleb reverting to old pixel art
- fixed game over and soft locks from getting KO'ed (HP should be set to 1 after battle)
- fixed performance degradation on lower end systems (again)
- fixed Emma's waterwalking ability
- fixed potential Cassandra day 5 crash
- fixed many typos
- fixed black screen issue with General Store content (for real, for real)
- fixed the ghost of HJ's past
- fixed pacing Uzul during week 2
- fixed bro sprites during week 2
- fixed not being able to fast/skip during General Store week 1 and end of week 3's content.
- fixed a bunch of typos
- fixed a bunch of other small stuff
That's it!
Let us know if you find any bugs on discord! Or general feedback!
Save . zip Included
All saves correspond to a respective day.
EG Save 1=Day 1 morning
Also! If for some reason the UI breaks for you go to the gallery map (right most door in Golden Barrel) and speak to the right most NPC. She'll reset your UI.
Files
Get Accursed: Emma's Path
Accursed: Emma's Path
A story-driven NSFW Corruption RPG
Status | In development |
Author | MegaloDEV |
Genre | Role Playing |
Tags | Adult, Eroge, Erotic, Fantasy, Female Protagonist, Hentai, NSFW, ntr, Porn, RPG Maker |
Languages | English |
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- Accursed: Emma's Path 0.1.23a RC - Public ReleaseJun 29, 2024
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