Accursed: Emma's Path 0.2.25a RC - Public Release


Hey everyone,

With this post 0.2.25a RC is now live for the public.
If you'd like to read more on this patch consider checking out the original post, HERE.
Changelog will also be at the bottom of this post. 

DO NOT USE OLD SAVES.

-

0.2.26s-1 should be launching for Snorkeler+ supporters in the near future as well.

We also uploaded an awesome pinup of Emma in a bikini.
Check it out on B.Sky | Twitter | Patreon | Substar



This patch was made possible by our awesome supporters on Patreon and Subscribestar. If you'd like to support further development of the game and get exclusive rewards like early access to content, WIP art, exclusive polls and 4k renders, use the following links:

Patreon | Subscribestar


Changelog 0.2.25a RC

  • fixed Sophie week 2 afternoon bug (led to players getting stuck on day 10 morning)
  • prevented visited cursed realm for a 3rd time until Day 8
  • fixed an Emma sprite during Day 1 Hermit scene.
  • added a couple more Emma reactions to General Store jobs.

Changelog 0.2.25 RC (Includes s-1 notes)

  • added FIVE new H-CG sets
    • Lily 2
    • General Store 3
    • Emma bath 2
    • Blacksmith 3
    • Merchant 2
  • added a new CG (non-H)
    • crystal
  • added 7 new Mini-CGs (All are H and H-adjacent)
    • Emma changing x3
    • Drinking 2+3
    • combat flash
    • casual flash
  • added Dryad VN bust
  • added Necromancer VN bust
  • added two new variations to a H-CG set
  • added 7 new customer sillouttes for general store job
  • added 11 new Emma expressions for general store job
  • added 6 h-scenes
  • added new Town Square Map
    • and the pain of updating everything to it
  • added new Title Screen
  • added new placeholder GUI for most windows
  • added new GUI for time of day
  • add "blackscreen"/ghostly images fix (located at bottom of general options)
  • added major revision to D2 Barmaid and Golden Barrel questline
    • new dialogue on D3 morning too
  • added system that checks if Emma is wearing Barmaid dress
  • added new scene when Emma first wears Barmaid dress
  • added outfits as actual items
  • added new system for changing into outfits
  • added cursed realm visit 3
  • added Tenebrium
  • added two new fonts
  • added system for randomized seating based on time of day to the Golden Barrel
  • added random patron dialogue to non-working Golden Barrel
    • this will be expanded in the future
  • added new transition stinger for passing time in the afternoon
  • added small final dialogue to gropler quest
  • added support for "workout" clothes (no visual yet)
  • added missing busts to Dryad scene.
  • added support for randomly shown images of Emma dressing herself when changing in/out of night clothes.
  • added General Store Shift 3
  • added new dialogue and feature when returning from the raid.
  • added new dialogue system organization for recurring quests (like shopkeeps)
    • allows for easier branching dialogue as well for various world states.
  • added our new logo!
  • changed omnimancer -> arcanist
  • changed first drinking event to use drinking2
  • updated alll (most) NPCs to a new "talk" system
    • Lorraine
    • Sophie
    • Uzul
    • Lucian
  • updated barmaid logic
  • updated corescript
  • updated plugins
  • updated MSQ logic on several maps
  • updated a bunch of Quest logic
  • updated balance of silver gain during General Store and Merchant quests
  • updated pass time event location
  • updated save/load menu
  • updated Merchant quest dialogue
  • updated credits
  • updated some Mayor shindig stuff
  • updated D7 Duke scene dialogue
  • updated patron event preventing spamming during barmaid mini-game
    • checks are performed every few seconds rather than via movement.
  • updated credits
  • updated General Store Intro
  • updated Onsen Mayor Scene
  • refactored Lyra interactions
  • refactored Cassandra interactions and content
  • refactored several D2 scenes
    • General Store intro
    • Lorraine intro
    • Blacksmith intro
    • waking up
    • cursed realm visit
    • Hilda scene
    • Meeting the Barkeep
    • Cass+Gar Meeting
  • refactored database (not fully)
  • revamped General Store shifts 1 and 2
    • Good amount of new and updated dialogue
  • improved VN bust system
    • When changing speakers busts will now fade
    • busts should stay in RAM longer which should hopefully improve loading performance on slower systems.
  • disabled ability to work Tavern on Day 6
  • moved Lily TJ placement (after raid)

Fixes

  • fixed exiting cursed realm not tinting correctly
  • fixed bug allowing Emma to leave instead of finding source of sound for Sophie
  • fixed bug that advanced time incorrectly if Midnight or Night
  • fixed Hermit visitation time advancing bug
  • fixed Uzul intro talking
  • fixed a bug where you are missing a party member during the "raid"
  • fixed a few transitions during "raid"
  • fixed ability to leave cursed realm of 2nd visit
  • fixed a bug allowing travel on day 2 when looking for Hilda
  • fixed bug on day 2 which has BS+Hilda door reappear
  • fixed HUD showing just "night" when it was "midnight"
  • fixed Caleb reverting to old pixel art
  • fixed game over and soft locks from getting KO'ed (HP should be set to 1 after battle)
  • fixed performance degradation on lower end systems (again)
  • fixed Emma's waterwalking ability
  • fixed potential Cassandra day 5 crash
  • fixed many typos
  • fixed black screen issue with General Store content (for real, for real)
  • fixed the ghost of HJ's past
  • fixed pacing Uzul during week 2
  • fixed bro sprites during week 2
  • fixed not being able to fast/skip during General Store week 1 and end of week 3's content.
  • fixed a bunch of typos
  • fixed a bunch of other small stuff

That's it!

Let us know if you find any bugs on discord! Or general feedback!

Also! If for some reason the UI breaks for you go to the gallery map (right most door in Golden Barrel) and speak to the right most NPC. She'll reset your UI.

Files

[Public Version] Accursed Emmas Path [v0.2.25a] RC 687 MB
73 days ago

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Comments

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(7 edits)

Just some feedback after playing a bit, may add more later.

  • During the barmaid work, movements are sluggish (at least when using the mouse for it). My guess is that the game tries to check if there is an event to trigger when close to a character, which stop the movement for a bit (it’s also possible that it is because I resize the window larger that the base one). I also think there is a line attributed to Emma that should be to the man when under the table.
  • The witch (the small one) is still watching the blacksmith even after the flower (or was it a potion?) being stolen.
  • I also think that the player should be able to check on the curse state (at the church) at any time.

Anyway still a good game and even better from last time I played it with all the new stuff.

Hey, thanks for the feedback!

Mouse-only movement
Yeah, that's an unfortunate side effect of making the game as I am. I would suggest using either the arrow keys or WASD for character control at the moment.

Witch
If you mean the NPC staring into the blacksmith's shop on the Town Square map that's actually not supposed to be Sophie. Just a random adventurer.

Curse State Checking
This will become more clear in future versions for sure. There a planned map to replace the current placeholder map of the Cursed Realm. You will also be able to check on the state of the curses easier from the Quests menu in the future as well.
Unless you mean checking on Cross's specific state?

Thank you and glad you enjoyed it!

(10 edits)

Mouse movement

I see, I just play from my bed sometimes but the keyboard being too far make me use the mouse only :D Not a huge issue, I doubt many would play with it anyways, but if you ever find a solution that would be nice.

Witch

Yes I was talking about this one, and I see, I think she has the same sprite and we meet Sophie for the first time around here too as if she saw us going out of the Blacksmith, that’s why I thought it was her ^^ (but I was expected her to ask question about the Blacksmith, I understand now why she did not)

Curse State Checking

I was, indeed talking of the Curse Realm (just forgot the name on the moment x) )

Others

Also, I think some maps (like the path toward the hot spring) do not have a night settings.

Ah it that case, I'd suggest using a controller if you have one! Certain controllers should even get proper button prompts.

Ah yeah I can understand the confusion. I'll see if I can use a different placeholder for the adventurer. I'll take a look at the night settings on that map as well, Thanks!

Yes, I didn’t think about a controller, it tends to be either hit or miss with RPG Maker games from my experience, but more so not working (or not fully). And it depends sometimes of the games mechanics too if not implemented for controllers, which in that case have controller only working with what RPG Maker has setup by default. But I will try next time! :)

I think most x-input devices should be seen by default. I've also added in a button config for controllers at the bottom of the general settings menu.