0.0.19 RC is now live for Snorkelers+


Toe Dippers will get access in 1 week. The public will get access in 2 weeks.


Note: You can now skip the wait by also purchasing the game on the public itch page.
Subscribing is still the best way to support the project. This is for those who have no desire to upkeep subscriptions.
The basic idea for the purchase option is that it will increase in price with every major release.
It will start at $10 as a special introductory price and then increase to $15 with the release of 0.1. Then each subsequent 0.x patch the price will go up $1.


Ahoy!

Going to keep this one short since I'm pretty tired.

Whew, we did it. Two new CGs and three new mini-CGs! Plus a slew of additional changes including the next combat draft, updated UI, improved main menu screen.

Hope you all enjoy the content!

Next up 0.1 baby!


This patch was made possible by our awesome supporters on Patreon and Subscribestar. If you'd like to support further development of the game and get exclusive rewards, consider joining with the following links:

Patreon | Subscribestar


Changelog 0.0.19 RC

Content

  • added TWO new H-CG sets
  • added a new H-CG scene - Emma Sleepless [s-1]     
    -accessed when sleeping on day 4
  • added a new H-CG scene - Cassandra and the Guard     
    -accessed when trying to train with Cassandra on the morning of Day 6
  • added three new mini-CGs [s-2]     
    -one is shown at various points when Emma changes herself such as on day 1.     
    -another happens during the throne room DL confrontation.     
    -the final one is shown if Emma chooses to drink
  • added a slime enemy to the Find Cross map alongside two new basic combat tutorials [s-2]     
    -one quickly explains the BP system     
    -the other explains the basics of barriers     
    -we'll improve these later with visuals and better text.
  • added Demon Lord battle during the Cross Section     
    -included are some basic abilities for Cross, Garland and Kazuma
  • added a day 2 and day 4 bathing scene [s-2]     
    -reminder that these are the same CGs as the day 1 just with different text reflecting the day's events.
  • added a new interaction in the innroom - changing into night clothes [s-2]     
    -sprite will update in a future build.     
    -it is also not required to "change" back into Emma's casual clothes as she automatically do this when the player attempts to leave the innroom without changing.
  • added a new Lorraine event on day 5 [s-1]
  • added bulletin board interaction [s-1]     
    -located right outside the Golden Barrel     
    -Nothing to here yet, but this is where most side quests and some major secondary quests will start.

Gameplay

  • updated the UI [s-2]     
    -Thinned the edges on the UI but kept the top a bit thicker     
    -mini-CG UI is also a bit thinner and no longer white     
    -widened the message box which fixed text getting cut off
  • updated combat draft     
    -stats have all been modified     
    -new barrier system      
    -while a barrier is up a percentage of damage is absorbed by MP     
    -"brave" and "guard" works the same as before.     
    -enemies now instantly trigger combat when they touch the player     
    -combat test map has also been updated
  • Changed Sophie's quest day 4 dialogue. [s-1]   
     -it will now point the player to Lorraine rather than waiting until she returns.
  • Recreated splash screens [s-1]     
    -each can be skipped by pressing any button or clicking     
    -skipping can be done at any time even first boot
  • Recreated main menu [s-1]     
    -spruced it up a little.
  • Changed Lorraine's H-CG to be accessible on day 4 [s-1]
  • Changed it so the player can now enter the Church Courtyard map on days 3+ [s-1]
  • updated gallery map to include the new CGs [s-2]
  • updated the footstep sound [s-2]
  • lowered the volume of some effects [s-2]
  • updated pixi.js which should net improved performance
  • updated a few time of day tints to make more sense

Bugs and Other

  • updated end of content info slightly
  • removed a few "developer notes"
  • fix some italicized issues
  • fixed a soft locks that occurs when returning to the Church Courtyard post-Hilda HCG
  • fix mayor sprite showing during dance prior to when he should
  • fixed the mayor and Lyra still being shown in the hotspring post cutscene
  • fixed Uzul saying "Friday" when it should be "another day" [s-2]
  • fixed a crash that triggered with the skirt flip mini-event [s-2]
  • fixed rendering issues with the mini-cgs [s-1]

Save . zip Included 

Save 1= Boiled Crab 1st Visit 
Save 2= First Night at the Inn 
Save 3= During "Introductions" Quest 
Save 4= During Golden Barrel Quest 
Save 5= Start of Day 3

Get Accursed: Emma's Path

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Comments

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Not in to visual novels, so I am holding back until there's more gameplay aspects. I will be getting burned by the price increase, but the overall quality of what I've seen before looked sky-high. A really promising project if it can find balance between story and gameplay.

Understandable!
The increases aren't meant as a punishment but as a reward for those supporting the game early. As all that money goes directly into development of the game rather than profit.

And thanks so much! That's our goal actually. We want the game is provide enough variety in story, 18+ content and gameplay that no component ever gets "stale".