0.1.21 RC is now live for Snorkelers+!


Toe Dippers will get access in 1 week. The public will get access in 2 weeks.


Note: You can now skip the wait by also purchasing the Paid Version.

Purchasing the Paid Version gives you access to all future Paid Versions as well as the 1.0 Full Game on release. 
Subscribing is still the best way to support the project. This is for those who have no desire to upkeep subscriptions.
The basic idea for the purchase option is that it will increase in price with every major release.  It is currently $11 for the duration of the 0.1 patch cycle and will increase by $1 when the 0.2 patch launches.


Huzzah!
The next release is now available to Snorkeler tiers and above! I feel like I learned a lot doing this patch. Tried different and more efficient ways to code, script and events things. This should hopefully speed up tasks in the future.

The Barmaid Job

We actually showcased it during the snapshot but we've made a couple of small improvements since then. Mainly just some balancing and increasing the pool of dialogue/interactions. If you want to read a little more about it click here for the snapshot post.

Just to reiterate. This is the first iteration. PLEASE let us know what you'd like added/changed to spruce it up!

S*X Stat Icons and an Improved Menu Screen

No more boring variable window! We added some WIP "body part" icons to our slightly improved Main Menu Screen! We've also added a new option: Datalog. That Datalog currently contains the message log and two new items; tutorials and credits. There is also future support for a Bestiary, CG Gallery and Patch Notes!

We've also added an "Exit to Desktop" setting. :O Read the full patch notes below.

What's Next?

The main goal of the next patch, 0.1.22, will focus on the Corruption System, revamped Cursed Realm and Curse Quests. We also want to implement the next iteration of combat, improved opening, implement Seras and implement enchanting for Lucian. I also have a bunch of optimizations in mind that I want to get started on to clean up some spaghetti. Of course, we'll have new content and more h-scenes too! We estimate the first snapshot to land towards the beginning of March. No, I'm not sweating.


This patch was made possible by our awesome supporters on Patreon and Subscribestar. If you'd like to support further development of the game and get exclusive rewards, consider joining with the following links:

Patreon | Subscribestar


Changelog 0.1.21 RC (Includes Snapshot)

  • Added 2 new H-CG sets
  • Added three new h-scenes
  • Added repeatable Barmaid Job     
    • can be done Day 4+ in the evenings
  • Added 1st afternoon job - Merchant     
    • chain starts on day 4 and can be first done on day 5
  • Added Garland Sprite
  • Added Demon Lord Sprite
  • Added Uzul Sprite
  • Added new Potion Shop map
  • Added new General Store map
  • Added new Blacksmith map
  • Added new Magic Shop map
  • Added S*x stat Icons and numbers.     
    • rudimentary implementation.     
    • removed old variable window
  • Added Datalog menu to the main menu screen.     
    • has several more items nested within.     
    • eg: Bestiary, Message Log, Patch Notes     
    • many are currently disabled
  • Added "Exit to Windows" option when selecting "Game End"
  • Added Time of Day system     
    • ToD will progress based on user input rather than being real time.     
    • added quick tutorial to day 4 to explain passing the time in the afternoon.
  • Added basic Day/Time UI element
  • Added ability to pass the time from afternoon to evening.     
    • located on the right side of the bar in the Golden Barrel     
    • can only be done on days where there is no afternoon event
  • Added back playtime window.
  • Added new social icons to the Title Screen replacing the old orange "Support on Patreon" button
  • Added a label above the chest in Golden Barrel room to indicate it as an intractable.
  • made both of the morning events on day 6 and 7 pass time to the afternoon.
  • Improved movement system     
    • slight tilt when running     
    • increased run speed
  • Improved sleeping mechanic     
    • can be done either in the evening or night.
  • Improved indoor/outdoor  transitions
  • Improved Save slot information     
    • it will now state the save's current Day and the patch the save was originally started on.    
    • note: this is not retroactive.
  • fixed text buttons not showing during "Eyes" intro
  • fixed a couple instances of the Garland sprite showing up.
  • Updated plugins
  • Various other small improvements/optimizations
Let us know if you find any bugs on discord! Or general feedback!
Save . zip Included 
Save 1= Day 1 Morning 
Save 2= Day 2 Evening  
Save 3= Day 4 Morning  
Save 4= Day 6 Morning

Also! If for some reason the UI breaks for you go to the gallery map (right most door in Golden Barrel) and speak to the right most NPC. She'll reset your UI.

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Comments

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(1 edit)

Can't find your Discord to report bugs, so I'll just post it here. I noticed an issue that I cannot resolve by reloading saves. When trying to complete the quest "Double or Nothing" the part where Sophie returns to her shop, once I enter I cannot leave the building, neither before or after talking to her and with or without the event. It just bricks the game so that I can't progress past day 9.
Otherwise, great so far :)

(+1)

It should be there on the main page.

Hmm. I'll look into it but Day 9 is also the current end of content at the same time.
Merchant content and barmaid job start prior to this.

The issue occurred regardless of the day I attempted to turn in the quest, I just happen to try on the 9th day, but I have tested it on any day after Sophie returns with the same issue. Thank you, I will look for it and send future bugs on the Discord.

(+1)

Gotcha, we've had a few more reports of it. Can expect a quick hotfix this weekend.

Thanks again!