Accursed: Emma's Path 0.1.22 RC


Toe Dippers will get access on 4/30. The public will get access in 5/14.


Note: You can now skip the wait by also purchasing the Paid Version.

Purchasing the Paid Version gives you access to all future Paid Versions as well as the 1.0 Full Game on release. 
Subscribing is still the best way to support the project. This is for those who have no desire to upkeep subscriptions.


Hey all!

It's Tuesday! That means it's patch day!

2D Art

The Cassandra Training 2 scene, along with its associated CGs, is now available. Additionally, the Blacksmith Job is playable—refer to previous snapshots for more details. We've also introduced new busts for Seras and Grimnr, and updated various other busts.

Prologue Updates

Every scene in the prologue has been touched to some degree. Most notably the Finding Cross scene and Camp Fire scene. Next we'll be smoothing over the dialogue in Day 1 along with one very important context improvement to the story/setting.

Combat

Still plenty to do here but I've messed around with stats and stat growth scaling. The game will have a soft cap at level 50 and hard cap of 99. Probably the next major item I need to nail down here are skills and at least some better placeholders for animations and sounds.

Dialogue System

I've made a lot of improvements here under the hood. Slower devices should no longer have issues with sporadic characters flying everywhere as their busts are loaded in. Adding in new dialogue is also significantly faster from a development PoV. For now this newer system is only in the prologue.

Sprites

Lots of new sprites. Seven to be precise! We'll just have two more batches left after this which you'll see implemented over the next few updates.

Cursed Realm

I've updated the map here. We are still using placeholder tiles for now. The current plan is to get custom tiles done for crystals and then we'll update the rest of the tiles as well. Their design will match the Cursed Realm CG's monolith.

Prologue Quests

During the prologue you'll be able to complete a small quest with Kazuma. We are also in the process of implementing one with Cross but we are still waiting on a few mechanics to be completed first.

And more! Read the changelog below for more details!

Next Update

0.1.23 should be a much quicker turnaround compared to our last few updates. It'll mainly be due to there only being one snapshot this time but also I'm going to force myself to focus on the corruption system and balancing how various scenes play out/are triggered and Emma's reaction to them. Of course we'll be getting some H-CG scenes and more playable days!


This patch was made possible by our awesome supporters on Patreon and Subscribestar. If you'd like to support further development of the game and get exclusive rewards, consider joining with the following links:

Patreon | Subscribestar


Changelog 0.1.22 RC (Includes notes from snapshots)

  • added 2 CG sets
  • added Cassandra Training 2 scene
  • added playable blacksmith enchanting job
  • added corruption gauge to main menu
    -various events should increase it and once it fills up Emma's corruption level should increase.
  • added Seras's bust
  • added Grimnr's bust
  • added new expressions for Emma's bust
  • added Kazuma prologue quest
  • added new "Battleground" scene
  • added new Lyra Sprite
  • added new Cassandra Sprite
  • added new Lucian sprite
  • added new Cross sprite
  • added new Duke sprite
  • added new Hermit sprite
  • added new Hilda sprite
  • added Battlefield Map
  • added Cross Prologue Quest placeholder map
  • added Kazuma Prologue Quest placeholder map
  • added training room placeholder map
  • added 3 new music tracks to dance event.
  • added Combat-Off mode -just wack em!
  • added new menu option for toggling combat on or off at any time
    -default setting will be "off" for only this snapshot.
  • added new dialogue system
    -should remove wonky behavior when new busts slide in over older ones.
    -also adds support for greying/tinting non-speaking busts.
    -updated all dialogue in the prologue to this new system
  • added Grimnr boss fight -should be easy mechanics-wise
  • updated cursed realm map (still placeholder)
  • updated/rebalanced all stats (not final)
  • updated Kazuma prologue dialogue
  • updated Cross prologue dialogue
  • updated love scene dialogue
  • updated Demon Lord encounter dialogue
  • updated castle storm dialogue
  • updated Demon Lord H-CG dialogue
  • updated Demon Lord encounter 2 dialogue
  • updated 2nd Eye Text
  • updated Finding Cross Scene
  • updated Camp Fire Scene
  • updated Garland Talk Scene
  • updated Demon Lord's bust
  • updated Garland's bust
    -Also added new props
  • updated Kazuma's bust
  • updated Cross's bust
  • added a tiny amount of zoom which should help reduce shimmer.
  • added a wooden dummy to the camp map
  • fixed some events that showed the older pixel art for Cassandra and Lyra
  • fixed several lines that repeated in the first visit to the Golden Barrel innroom
  • fixed a typo in the merchant quest
  • fixed a repeating line in Cassandra's Training CG
  • fixed a missing word in the butler's text when visiting the mansion
  • fixed a pathing issue on the camp outskirts map
  • fixed a freeze when doing the pot cleaning quest
  • fixed collision issues on camp map
  • updated plugins
  • improved overall performance
  • fixed several typos and polished even more dialogue
Let us know if you find any bugs on discord! Or general feedback!
Save . zip Included 
Save 1= Day 1 Evening
Save 2= Day 2 Evening  
Save 3= Day 4 Morning  
Save 4= Day 6 Morning
Save 5= Day 7 Morning

Also! If for some reason the UI breaks for you go to the gallery map (right most door in Golden Barrel) and speak to the right most NPC. She'll reset your UI.

Files

[Paid Version] Accursed Emmas Path [v0.1.22] RC 668 MB
21 days ago

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